Complete Guide to All Constructible Structures
Whether you're braving your first voyage or establishing a full-scale Interstellar Base of Operations, building the right structures is essential.
This guide covers every constructible item in the game; what it does, what it costs, and when and where you can build it. From portable printers to massive Smart Gates, here’s everything you need to know.
You can also check out Core Deployable Structures to learn how to deploy them.
Ghost Building - Shaping the Frontier
Ghost Building is your way to plan and shape base layouts before committing resources. It’s perfect for testing designs, editing placements, and then bringing them to life once you’re ready to invest.
- Place the structure through the Build Menu
- Interact to open the Construction Depot.
- No materials = no build. Until ores are deposited, it remains just a ghost outline.
Industry Structures
Advanced production and heavy manufacturing units for serious builders and long-term settlers. These structures require a Network Node and form the backbone of your industrial base.
Printers
Mini Printer - Small-scale printer designed for producing refined materials in limited quantities.
Cost: 15 Reinforced Alloys, 15 Printed Circuits
Build Time: 48 seconds
Power Consumption: 50GJ
Printer - Standard-sized printer with balanced production speed and efficiency. Suitable for mid-tier bases.
Cost: 20 Building Foams
Build Time: 3 minutes 12 seconds
Power Consumption: 100GJ
Heavy Printer - High-capacity printer capable of handling massive production batches for large-scale operations.
Cost: 100 Building Foams
Build Time: 48 Minutes
Refineries
Refinery - Processes raw ores into refined resources essential for manufacturing.
Cost: 15 Refined Alloys, 15 Thermal Composites
Build Time: 3 minutes 12 seconds
Power Consumption: 100GJ
Heavy Refinery - Industrial-grade processor built for handling huge resource volumes efficiently.
Cost: 100 Building Foams
Build Time: 48 minutes
Power Consumption: 200GJ
Enterprise
Relay - With the introduction of a direct connection to EVE Net, players can now seamlessly purchase data and use it to fabricate crude mining lenses, as well as sell feral data without relying on external structures. This advancement effectively removes the need to depend on Keeps for trading activities. Players are now fully equipped to buy and sell items directly from their own bases, offering greater convenience, autonomy, and efficiency within their operations.
Cost: 6 Carbon Weave, 6 Printed Circuits, 6 Thermal Composites.
Build Time: 48 Seconds
Power Consumption: 1GJ
Storage Structures
Storage is vital for efficient resource management and logistics. These structures require a Network Node and vary in capacity depending on your stage of progression.
Mini Storage - Compact, early-game storage option for essential resources.
Cost: 150 Feldspar Crystals, 250 Platinum-Palladium Matrix
Build Time: 1 minutes 36 seconds
Capacity: 20,000
Storage - Standard warehouse offering generous storage for medium operations.
Cost: 20 Building Foams
Build Time: 3 minutes 12 Minutes
Capacity: 200,000
Heavy Storage - Advanced automated storage with massive capacity and intelligent sorting systems.
Cost: 120 Building Foams
Build Time: 24 minutes
Capacity: 25,000,000
Gate Structure
For instant, seamless travel across distant star systems.
Heavy Gate - Connects your base to remote locations, allowing near-instant interstellar travel for you and your fleet.
Cost: 4300 Building Foams
Build Time: 14 Hours 24 minutes
Range: 110 Light Years
Placement: Network Node
Mini Gate - Establish your own Stargate by connecting two short range Small Gates together.
Cost: 430 Building Foams.
Build Time: 48 Minutes
Range: 55 Light Years
Placement: Network Node
Hangar Structures
These are your ship garages and clone pods, where Ships dock and Clone Shells are stored.
Nest - A facility for storing Shells and transferring between them.
Build Cost: 20 Building Foam
Build time: 48 Minutes
Placement: Network Node
Miscellaneous Structures
Add personality or fortify your base with decorative and structural elements.
Totem 1 / Totem 2 – Aesthetic markers that represent your territory or faction identity.
Cost: 20 Building Foams
Build Time: 48 Minutes
Placement: Network Node
Wall 1 / Wall 2 – Reinforced barriers designed to slow down attackers or define your perimeter.
Cost: 20 Building Foams
Build Time: 48 Minutes
Placement: Network Node
SEER I / SEER II - Aesthetic structure which you’ll be able to build once you’ve acquired Primal Tribe Pack “SEER.”
Cost: 20 Building Foam.
Build Time: 3 hours 12 Minutes
Requirement: SEER Tribal Access
HARBINGER I / HARBINGER II - Aesthetic structure which you’ll be able to build once you’ve acquired Primal Tribe Pack “HARBINGER .”
Cost: 20 Building Foam.
Build Time: 3 hours 12 Minutes
Requirement: HARBINGER Tribal Access
RAINMAKER I / RAINMAKER II - Aesthetic structure which you’ll be able to build once you’ve acquired Primal Tribe Pack “RAINMAKER.”
Cost: 20 Building Foam.
Build Time: 3 hours 12 Minutes
Requirement: RAINMAKER Tribal Access
Tips for Builders
Always begin with a Network Node: It’s the backbone of your base and allows placement of advanced structures.
Upgrade to Smart Storage early: it saves time and keeps your inventory organized.
Position your Smart Gates strategically: to create fast-travel routes between your colonies.
Use the new EVE Net connection to buy data, craft mining lenses, and sell feral data directly from your base and Creations.
Plan your layout: Efficient placement minimizes travel time and maximizes productivity within your base.