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Smart Turret

The Smart Turret is a powerful automated structure in EVE Frontier designed to enhance both offensive and defensive capabilities in space. It attaches to existing Smart Assemblies and can be configured for autonomous targeting and engagement, providing strategic advantages in various scenarios.

Deploying a Smart Turret

To successfully deploy a Smart Turret, it must be placed within 25KM of another owned Smart Assembly. Once deployed, it automatically attaches to the assembly, allowing for seamless integration into existing infrastructure.

Anchoring Limitations

  • A Smart Turret must be connected to a Smart Assembly (e.g., Smart Storage Unit, Smart Gate).

  • A maximum of three Smart Turrets can be attached to a single Smart Assembly.

Fitting a Smart Turret

After deployment, users can interact with the turret by right-clicking and selecting Interact. The turret supports a single module, which can be any module that remotely affects other ships, such as:

  • Weapons (e.g., lasers, missiles, projectile turrets)

  • Interdiction Modules (e.g., warp disruptors, stasis webifiers)

  • Support Modules (e.g., energy neutralizers, remote repair systems)

If the module requires ammunition or charges, they must be placed in the turret’s inventory, where they will be consumed upon activation.

Smart Turret Logic Controllers

Smart Turrets operate based on two primary logic controllers that determine their targeting and engagement behavior:

1. In Proximity

  • Detects any characters or ships entering the turret's detection range.
  • The detection range is determined by the fitted module.
  • Events are processed automatically and passed to the on-chain controller.

2. Aggression

  • Detects any aggressive action taken by a ship within the turret’s range.

  • The game server monitors aggression events and relays them to the turret’s on-chain controller.

Priority Queue & Targeting

Smart Turrets use a Priority Queue system to determine targeting order. The queue is managed by an on-chain smart contract and follows these rules:

  1. New targets are added to the queue in ascending priority order (higher priority at the end).

  2. InProximity Controller Behavior:

    • The turret will fire upon any target within range that is NOT in the owner's tribe.

    • New targets are added at the end of the Priority Queue, giving them the highest priority.

  3. Aggression Controller Behavior:

    • The turret will fire upon any aggressor within range that is NOT in the owner's tribe.

    • New aggressor targets are added at the end of the Priority Queue.

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